
True Sight
Deep Freeze Industries
5
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Posted - 2011.11.10 02:00:00 -
[2] - Quote
Xander Hunt wrote:I spoke with one of my corp mates as to why the change even is HAPPENING. I can somewhat now understand that for a huge corp/alliance this COULD save time to fuel the many POS's, but, in the same stroke, also seems that there are a few additional steps which, arguably, can be skipped depending if you want to pay attention to the balance on cost vs time.
Even though I'm more in the know than I was an hour ago about why this is being done, the thing I REALLY don't like is the fact that we have to use a BPO to manufacture cubes. We have structures in PI that we feed materials to it, and it spits out the resulting item based on the two input materials. So why can't we do something similar for the cubes?
The mechanic would work in such a way that there'd be enough room in a bay to feed the structure enough mats to produce whatever cube we configure it for. It then takes the mats and hourly will take the appropriate chunk of raw mats and make X number of cubes per hour. In high sec, there would be a "tax" of sorts or something like that. In low/null, no tax, 100% efficiency, etc.
Where the mechanic would work would either be at a POS or on a planet, or both.
At a POS, you'd get two bays. One for the input items (All 8 mats needed to make the cube) and then another where the cubes get sent out. From there, it'd be a manual process to take the items from the new structure to the towers fuel bay.
The PI option would work where you'd have to feed the structure via landing pad. The inputs would be the same, and taxes would apply again.
Thoughts?
From the perspective of someone who has seen both sides of the coin, I can say that these changes (including the revisions) are extremely positive ones.
Whilst a few people have jumped in to point out that technically, this change actually makes things even 'more' complex is true, it does make life easier and more fun, I'll give two examples
Running 20 towers When it came to refueling them, I loaded up our special corporation website which keeps track of all our towers, including their PG/CPU usage, I would then ping the API to get the current fuel volumes in our first 4 towers nearby and now know how much of every fuel type I need in order to top them all up to maximum.
I then sit there and copy these over from our fuel reserves until my Rorqual/Anshar is full, then head off to the towers.
When I get to the towers, I have to re-go through the math and copy the correct amounts of each fuel type into each of the towers.
with the new system... I open the corp hanger, drop a ton of pellets into my hanger, undock and go fuel towers.
For the long term organisation, we just ensure we keep a steady production of pellets going and everything is great.
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